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Начать новую тему Ответить на тему  [ Сообщений: 8 ] 
HD Game freezes after ground battle 
Автор Сообщение
Новичок
Сообщений: 23

Аватар пользователя
Сообщение 20.10.2013, 19:12
Hi to all.. just started a new game and after finishing tutorial ground battle on venus, the game freezes (not respond) after dooing a click on battle stats screen.
I tryed and wait for like 5 or 6 minutes and then i killed everything in task manager

beside that the game freezes for about 6 or 7 seconds every time i try to sell any comodity and then it unfreeze

any suggestions??


  
 
Сотрудник СНК-Games
Сообщений: 347

Аватар пользователя
Сообщение 20.10.2013, 19:28
Please post a log file here (at pastebin.com or at raw text in post). You can find instructions about log files here:

Logs are placed near the saved games:
- \Documents and Settings\<username>\My Documents\SpaceRangersHD (Windows XP)
- \Users\<username>\Documents\SpaceRangersHD (Windows Vista and newer)

File with last launch log named ########.log. It should be attached to a post (as a plain text, or as a link to file hosting), BEFORE restarting the game after an error occurs. Separate error files, if they were created, are placed in Errors folder at the same dir.


  
 
Новичок
Сообщений: 23

Аватар пользователя
Сообщение 20.10.2013, 19:38
Start
Build=2.1.1414 (7 October 2013)
DXVersion=10.0.0
Visual C++ 2010 (x86) found
VC++ 2008 (RTM) found
VC 8.0 SP1 (x86) found
VC 9.0 RTM (x86) found
VC 9.0 SP1 (x86) found
VC 9.0 SP1 ATL (x86) found
Load MatrixGame.dll .... ok
Robot.Support()=0
Operating system=Windows 7 build 6.1.7600 [x86]
Processor=Intel(R) Pentium(R) CPU P6200 @ 2.13GHz (2 cores)
CPU Clock=2158 MHz
Physical Memory Total=1909 MB
Physical Memory Available=1272 MB
Page File Total=3819 MB
Page File Available=2773 MB
Virtual Memory Total=2047 MB
Virtual Memory Available=1939 MB
Cache Size=393216 KB
Loading configuration files.... ok!
Creating window.... ok!
Sound interfaces are:
- Primary Sound Driver
- Speakers (Realtek High Definition Audio)
Selected interface: 2 channels at 44100 Hz, 16 bit
Initializing sound.... ok!
Loading libvorbisfile.dll....ok!
Pre-fetching music.... ok!
Initializing DX9.... ok!
Videocard=Intel(R) HD Graphics
Driver=igdumdx32.dll
Max Texture Size=8192x8192
Desktop Resolution=1366x768
Available Resolutions=1024x768, 1360x768, 1366x768
Initializing Direct3D device... ok!
Available Video Memory=769024 KB
Available Video Memory Override=262144 KB
Display Mode=1366x768 60Hz
Sound=True
Music=True
fLoad... ok
fPanelLoad... ok
Physical memory usage is increasing (903 MB)
Memory Info
Physical Memory:
Used=925556 KB
Available=1030136 KB
Total=1955692 KB
Virtual Memory:
Used=455596 KB
Available=1641428 KB
Total=2097024 KB
Cache Size=140339 KB
Textures Cache Size=23094 KB
fPanelLoad... ok
fMainForm... ok
fPlanetQuest... ok
fLoad... ok
fPanelLoad... ok
fGameSettings2... ok
fIntroduction... ok
Rescaling Bm.PanelMain2.2BG... ok
fPanelMain... ok
fPanelPlanet... ok
fPanelRuins... ok
fPanelLoad... ok
fHangar... ok
fPanelMain... ok
fPanelPlanet... ok
fPanelLoad... ok
fPlanet... ok
fPanelMain... ok
fPanelLoad... ok
fPlanetNO... ok
fPanelMain... ok
fPanelRuins... ok
fPanelLoad... ok
fRuinsTalk... ok
ab_MainForm... ok
fPanelLoad... ok
fPanelMain... ok
fPanelPlanet... ok
fPanelRuins... ok
fPanelLoad... ok
fEquipmentShop... ok
fPanelMain... ok
fPanelPlanet... ok
fPanelRuins... ok
fPanelLoad... ok
fGoodsShop2... ok
fPanelMain... ok
fPanelPlanet... ok
fPanelLoad... ok
fGov... ok
fPanelMain... ok
fPanelPlanet... ok
fPanelRuins... ok
fPanelLoad... ok
fInfo... ok
fPanelMain... ok
fRewards... ok
fPanelMain... ok
fShip2... ok
fScaner... ok
fPanelMain... ok
fPanelLoad... ok
fStarMap... ok
fFilm... ok
fPanelMain... ok
fGalaxy2... ok
fPanelLoad... ok
fJump... ok
fSaveManager... ok
fGameLoad... ok
fPanelLoad... ok
fGameMenu... ok
fCfgSettings... ok
fGameEnd... ok
fAbout... ok
fScore... ok
fSelectFace... ok
fPanelMain... ok
fJournal... ok
fPanelLoad... ok
fLoadRobot... ok
fPanelLoad... ok
fLoadQuest... ok
fLoadAB... ok
fAchievements... ok
music\rev\theo_running_away.dat
Rescaling Bm.FormMain2.2AnimMain... ok
Preparing to start planetary battle
Starting planetary battle
music\planet\robotforce.dat
music\rev\nikinit_duel.dat
Planetary battle finished
Cleanup after planetary battle finished
music\rev\theo_running_away.dat
Rescaling Bm.FormMain2.2AnimMain... ok
music\planet\people.dat
Rescaling Bm.City.People... ok
Rescaling Bm.PanelMain2.2BG... ok
Virtual memory usage is increasing (770 MB)
Memory Info
Physical Memory:
Used=1118236 KB
Available=837456 KB
Total=1955692 KB
Virtual Memory:
Used=789008 KB
Available=1308016 KB
Total=2097024 KB
Cache Size=244032 KB
Textures Cache Size=37291 KB
Rescaling Bm.Gov.2PeopleBGi... ok
Preparing to start planetary battle
Starting planetary battle
Rescaling Bm.Gov.2PeopleBGi... Virtual memory usage is decreasing (513 MB)
Memory Info
Physical Memory:
Used=840156 KB
Available=1115536 KB
Total=1955692 KB
Virtual Memory:
Used=525780 KB
Available=1571244 KB
Total=2097024 KB
Cache Size=0 KB
Textures Cache Size=229 KB
ok
Rescaling Bm.PanelMain2.2BG... ok
music\fly\beyond_reach.dat
music\rev\nikinit_duel.dat
music\rev\nikinit_duel.dat
music\fly\beyond_reach.dat
Planetary battle finished
Cleanup after planetary battle finished


  
 
Сотрудник СНК-Games
Сообщений: 6369

Аватар пользователя
Символ творца. За разработку утилиты "Микроскоп", значительно облегчившей создание чемпионатных генераций КР2.

Шаман без бубна
Сообщение 20.10.2013, 19:46
Try switching to program-render (turning off 2d hardware render in graphic options) it might help with both problems. And please let us know if it works.


  
 
Новичок
Сообщений: 23

Аватар пользователя
Сообщение 20.10.2013, 20:04
evilcoward :
Try switching to program-render (turning off 2d hardware render in graphic options) it might help with both problems. And please let us know if it works.


noup.. turning off 2d hardware render didnt work in any of mentioned cases


  
 
Сотрудник СНК-Games
Сообщений: 6369

Аватар пользователя
Символ творца. За разработку утилиты "Микроскоп", значительно облегчившей создание чемпионатных генераций КР2.

Шаман без бубна
Сообщение 20.10.2013, 20:11
Do this lags happen in any other cases? Like destroying other ships or shooting down asteroids or some manipulations on your ship screen.


  
 
Новичок
Сообщений: 23

Аватар пользователя
Сообщение 20.10.2013, 20:33
evilcoward :
Do this lags happen in any other cases? Like destroying other ships or shooting down asteroids or some manipulations on your ship screen.




yes.. i just shoot down an asteroid and just when it wanted to explode game freezed for a 6 or 7 sec and then it exploded and all fine.. same thing occured in black hole in a moment that alien ship exploded


  
 
Сотрудник СНК-Games
Сообщений: 6369

Аватар пользователя
Символ творца. За разработку утилиты "Микроскоп", значительно облегчившей создание чемпионатных генераций КР2.

Шаман без бубна
Сообщение 20.10.2013, 20:55
Hm, it might be that for some reason it takes an unusually large amounts or time to synchronize counters for achievements with steam. Can you try launching a game with steam in offline mode?


  
 
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